cartridges
Differences
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cartridges [2010/07/26 01:24] – created coopsquared | cartridges [2017/05/01 06:40] (current) – removed references to the tutorial Boettchers | ||
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- | ====== Cartridges | + | ====== Cartridges ====== |
- | (Note1: picture showing the tab for cartridges should go here) | + | Back to [[edit_cartridges|Tabs List]]. |
- | (Note 2: this page has no content, just the formating) | + | {{:create_your_first_cartridge: |
===== Cartridge Tab in the Builder ===== | ===== Cartridge Tab in the Builder ===== | ||
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==== Properties ==== | ==== Properties ==== | ||
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- | (Explanation of properties tab) | ||
- | ==== Events ==== | + | The **Name** section shows the current name of the cartridge. The screenshot is taken from the tutorial "Tiny Adventure", |
- | (Explanation of events tab, with a few examples?) | + | The cartridge is set to **Visible** by default. I do not think that this has an effect in the current Wherigo players but in general this property makes sure the cartridge is displayed by the Wherigo player. |
- | ==== Author Script ==== | + | **Use logging when playing cartridge** saves a log of the players progress through the cartridge for debugging. |
- | (Explanation of author script, with common examples?) | + | **Obfuscate Strings** is used to " |
- | ==== Map ==== | + | **Prevent cartridge from running in emulator** is a really useful function that detects the Groundspeak emulator (a tool that you can use to play a cartridge on google maps). The function displays a warning message and closes the cartridge when it detects the emulator. Use this option if you want to avoid that people solve your cartridge on the sofa ^_^. This option is similar to the obfuscate string option. It is perfectly legal in the lua world but some Wherigo players might not like it. I personally prefer the "5 digit trick" |
- | (Explanation | + | Make sure to enable the **Upload media file** check mark. This option allows you to upload graphics directly from your computer to the Earwigo server. This is the most convenient way to work with graphics. |
+ | |||
+ | **Allow other users to edit cartridge** offers the opportunity to develop a cartridge in a team. If this option is enabled you can send the link to the cartridge to your buddy and have him work on the same cartridge. A good team combination would e.g. be the code crunching lua programmer and the well spoken story teller. //Side Note: Don't use this option to " | ||
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+ | Always set a **Starting location** for your cartridge. This value determines where the cartridge is placed until it is opened | ||
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+ | You might want to set the **Activity type** of your cartridge to an appropriate value. I don't know what effect this value might have but why take chances ;-). | ||
+ | |||
+ | ==== Events ==== | ||
+ | The cartridge can trigger the following events: | ||
+ | |||
+ | * **Start** This event is triggered whenever the cartridge is started. You can put your cartridge initialization here. Don't overload this event. There are reports that an overloaded Start event might cause trouble on low CPU power units (typically GPS bases systems). | ||
+ | * **End** This event fires when the cartridge ends. | ||
+ | * **Restore** This event is associated with a start from a previously saved position. | ||
+ | * **Save** This event is activated when the cartridge is saved. | ||
+ | ==== Author Script ==== | ||
+ | |||
+ | The author script section can contain any LUA script that you like to add to your cartridge. Basic LUA commands can be entered directly in the events (LUA statement) but more complex scripts can be copied into the Author Script section of the cartridge. Don't forget to select the option " | ||
+ | ==== Map ==== | ||
+ | You can use the map to define the cartridge start location and the alternative start location (see this page for details on cartridge locations). Always create a start location for your cartridge. Other objects (e.g. Zones) need this information to create properly. |
cartridges.1280100242.txt.gz · Last modified: 2012/07/09 23:38 (external edit)