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characters [2010/02/16 22:07] Boettcherscharacters [2012/07/09 23:54] (current) – external edit 127.0.0.1
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-====== Characters **Under Construction** ====== +====== Characters ======
-{{:create_your_first_cartridge:characters_tab.jpg|}}+
  
-Credit for the most content on this page goes to the [[http://wherigobuilder.wikispaces.com/Builder+Characters+and+Items|Wherigo Wiki]] +Back to [[edit_cartridges|Tabs List]]
  
-Characters are animate beings with whom the player interacts in the course of the game. For example, the player might talk to a character, give something to a character or take something from a character Characters can either help or impede the player, depending on how you design the game.+{{:create_your_first_cartridge:characters_tab.jpg|}} 
 + 
 +Credit for most of the content on this page goes to the [[http://wherigobuilder.wikispaces.com/Builder+Characters+and+Items|Wherigo Wiki]] 
  
 ===== Characters in the Builder ===== ===== Characters in the Builder =====
 +
 +Characters are animate beings with whom the player interacts in the course of the game. For example, the player might talk to a character, give something to a character or take something from a character.  Characters can either help or impede the player, depending on how you design the game.
  
 To add or edit a character, begin by choosing Characters from the main tabs. This will display a list of existing characters or items. To the right of this list, there are links for properties, events and map. When you select one of these links, the sub-tab corresponding to your selection will be opened. To add or edit a character, begin by choosing Characters from the main tabs. This will display a list of existing characters or items. To the right of this list, there are links for properties, events and map. When you select one of these links, the sub-tab corresponding to your selection will be opened.
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     * An icon to represent the object in lists. Optional. If omitted, the builder provides a default icon.     * An icon to represent the object in lists. Optional. If omitted, the builder provides a default icon.
     * The initial visibility setting for the object. Remember that this interacts with the visibility settings for any zone which contains the object.     * The initial visibility setting for the object. Remember that this interacts with the visibility settings for any zone which contains the object.
-    * The initial values for additional properties. For characters, gender and type. For items, locked and opened.+    * The initial values for additional properties. For characters, gender and type.
     * To set or change a location, choose the Zone drop down and select a zone from the list.      * To set or change a location, choose the Zone drop down and select a zone from the list. 
  
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 An optional picture. This appears on the detail screen for the character or item. This is where the player interacts with the character or item. An optional picture. This appears on the detail screen for the character or item. This is where the player interacts with the character or item.
 +
 +Media objects can contain other media files than pictures (for example a sound file) but these have currently no effect with characters. If you associate a sound media with a character in the hope that the sound will play every time you display the character this will not (yet?) work.
 +
 ===== Icon ===== ===== Icon =====
 An optional icon. This is a small symbol that represents the character or item in lists. If you do not provide an icon, the builder provides a dull, boring default. An optional icon. This is a small symbol that represents the character or item in lists. If you do not provide an icon, the builder provides a dull, boring default.
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-==== Commands ====+===== Commands =====
  
 Characters and items can have associated commands. Commands provide a way for the player to interact with the virtual world. For example, you might have a command to talk to a character. Or a command to open a box or an envelope. Or a command to have a character ride a bicycle or a horse. You can also attach script to a command. When the player chooses to perform the command, the script executes. This gives you the opportunity to make changes as a result of the command. For example, if the player chooses to "take" a coin, you can move the coin to the player's inventory. Or if the player chooses to have a character ride the bicycle, you can move the character and bike to a different zone. Characters and items can have associated commands. Commands provide a way for the player to interact with the virtual world. For example, you might have a command to talk to a character. Or a command to open a box or an envelope. Or a command to have a character ride a bicycle or a horse. You can also attach script to a command. When the player chooses to perform the command, the script executes. This gives you the opportunity to make changes as a result of the command. For example, if the player chooses to "take" a coin, you can move the coin to the player's inventory. Or if the player chooses to have a character ride the bicycle, you can move the character and bike to a different zone.
  
  
characters.1266354443.txt.gz · Last modified: 2012/07/09 23:39 (external edit)