create_your_first_cartridge
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create_your_first_cartridge [2013/01/04 18:32] – [Creating Characters] Boettchers | create_your_first_cartridge [2016/06/25 11:03] (current) – [Uploading media files] Boettchers | ||
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* I sugest to open the table of contents that is located to the top right of this statement. It will help you to locate information in the tutorial. | * I sugest to open the table of contents that is located to the top right of this statement. It will help you to locate information in the tutorial. | ||
- | * You can use the Wiki search to locate topics in the whole Wiki. It is located in the top right corner, below the " | + | * You can use the Wiki search to locate topics in the whole Wiki. It is located in the top right corner. |
* You can also use the search function of your browser. Use CTRL F to search for keywords on the current page. The search field will pop up above (IE) or below (FF) the main text window. | * You can also use the search function of your browser. Use CTRL F to search for keywords on the current page. The search field will pop up above (IE) or below (FF) the main text window. | ||
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Before we start with the tutorial I have to admit that I (Geo-Magician) am merely the poet of this tutorial. The Earwigo software itself was written by Nick (aka sTeamTraen). He came up with the idea and he has written the entire program (with the help of many individuals from all around the world ;-) ). | Before we start with the tutorial I have to admit that I (Geo-Magician) am merely the poet of this tutorial. The Earwigo software itself was written by Nick (aka sTeamTraen). He came up with the idea and he has written the entire program (with the help of many individuals from all around the world ;-) ). | ||
+ | |||
+ | If you want to work with the latest version of the tutorial it is currently best to download the {{: | ||
Having said this ... let us have a look at | Having said this ... let us have a look at | ||
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==== Uploading media files ==== | ==== Uploading media files ==== | ||
+ | |||
+ | === Image format === | ||
+ | Wherigo Players will not display all image formats. The safest way is to stick to jpg images. | ||
+ | |||
+ | - Make sure that the images are .jpg or .jpeg and NOT .png | ||
+ | - Use an application to remove all EXIF (Exchangeable Image File Format) data from photos and pcitures | ||
+ | - Software that will do the trick PC: IrfanView, Mac: ImageOptim | ||
=== Copyright side note === | === Copyright side note === | ||
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=== Message Button Event === | === Message Button Event === | ||
- | The buttons are handled on the Events tab of the message. Since we are only using one button we can use the button event without the need to check for the pressed button. | + | The buttons are handled on the Events tab of the message. Since we are only using one button we can use the button event without the need to check for the pressed button. |
{{: | {{: | ||
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You might be wondering why we have not used the more convenient Wherigo command: “Show_a_screen Zone: | You might be wondering why we have not used the more convenient Wherigo command: “Show_a_screen Zone: | ||
- | Only one Show_a_screen command is save to be used on all devices. It is the command “Show_a_screen Standard_screen: | + | Only one Show_a_screen command is safe to be used on all devices. It is the command “Show_a_screen Standard_screen: |
===== Backup of your cartridge ===== | ===== Backup of your cartridge ===== | ||
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===== If Else EnfIF Statements ===== | ===== If Else EnfIF Statements ===== | ||
- | [[create_your_first_cartridge# | + | [[Quick_and_dirty_IF_Then_Else_Intro|(the quick and dirty IF Then Else intro can be found here)]] |
+ | |||
+ | [[create_your_first_cartridge# | ||
Item 6 on the ToDo list is to enable the Zone " | Item 6 on the ToDo list is to enable the Zone " | ||
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* Use this command to display the previously created [[create_your_first_cartridge# | * Use this command to display the previously created [[create_your_first_cartridge# | ||
- | You might be curious why I am using a command and a message to display this information. The item description looks like a much easier way to do this without all the trouble of creating commands and messages. This is actually a good question and if you have really asked yourself something along this line I think you are ready to put your own cartridges out there ;-). Coming back to the question: the item description is created together with the item itself when the cartridge is started for the first time. At this time the cartridge is still incomplete and there is no completion code available. If you display a message however this will look up the current value of any variable (for example Player.CompletionCode) and display it to the human player. | + | You might be curious why I am using a command and a message to display this information. The item description looks like a much easier way to do this without all the trouble of creating commands and messages. This is actually a good question and if you have really asked yourself something along this line I think you are ready to put your own cartridges out there. ;-) Coming back to the question: the item description is created together with the item itself when the cartridge is started for the first time. At this time the cartridge is still incomplete and there is no completion code available. If you display a message however this will look up the current value of any variable (for example Player.CompletionCode) and display it to the human player. |
== Presenting the " | == Presenting the " | ||
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* Save the cartridge | * Save the cartridge | ||
* Inform the player about his new item | * Inform the player about his new item | ||
+ | |||
+ | === Testing the " | ||
+ | The emulator and the test compilations will not have a working completion code in it. You will see a dummy code " | ||
+ | |||
+ | This is the theory behind it: The completion code is connected to the human' | ||
+ | |||
+ | Should you really desire to see a working completion code, this is how to get there: | ||
+ | - Upload the cartridge to GS www.wherigo.com | ||
+ | - Secretly publish the cartridge (invisible, not referenced in search engine) | ||
+ | - Download this published cartridge with your own GS player account | ||
+ | |||
+ | If you run the resulting *.gwc in the emulator things should work out as expected (I would not really do this because I have done it once and I now believe that it works. ;-) | ||
==== Uploading your cartridge to wherigo.com ==== | ==== Uploading your cartridge to wherigo.com ==== |
create_your_first_cartridge.1357320752.txt.gz · Last modified: 2013/01/04 18:32 by Boettchers