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create_your_first_cartridge [2013/12/25 01:12] – [Messages and Message Buttons] Boettcherscreate_your_first_cartridge [2016/06/25 11:03] (current) – [Uploading media files] Boettchers
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 ==== Uploading media files ==== ==== Uploading media files ====
 +
 +=== Image format ===
 +Wherigo Players will not display all image formats. The safest way is to stick to jpg images.
 +
 +  - Make sure that the images are .jpg or .jpeg and NOT .png
 +  - Use an application to remove all EXIF (Exchangeable Image File Format) data from photos and pcitures
 +  - Software that will do the trick PC: IrfanView, Mac: ImageOptim
  
 === Copyright side note === === Copyright side note ===
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   * Use this command to display the previously created [[create_your_first_cartridge#Displaying the completion code|completion code message]]   * Use this command to display the previously created [[create_your_first_cartridge#Displaying the completion code|completion code message]]
  
-You might be curious why I am using a command and a message to display this information. The item description looks like a much easier way to do this without all the trouble of creating commands and messages. This is actually a good question and if you have really asked yourself something along this line I think you are ready to put your own cartridges out there ;-)Coming back to the question: the item description is created together with the item itself when the cartridge is started for the first time. At this time the cartridge is still incomplete and there is no completion code available. If you display a message however this will look up the current value of any variable (for example Player.CompletionCode) and display it to the human player.+You might be curious why I am using a command and a message to display this information. The item description looks like a much easier way to do this without all the trouble of creating commands and messages. This is actually a good question and if you have really asked yourself something along this line I think you are ready to put your own cartridges out there;-) Coming back to the question: the item description is created together with the item itself when the cartridge is started for the first time. At this time the cartridge is still incomplete and there is no completion code available. If you display a message however this will look up the current value of any variable (for example Player.CompletionCode) and display it to the human player.
  
 == Presenting the "Completion code" item at the end of the game == == Presenting the "Completion code" item at the end of the game ==
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   * Save the cartridge   * Save the cartridge
   * Inform the player about his new item   * Inform the player about his new item
 +
 +=== Testing the "Completion Code" ===
 +The emulator and the test compilations will not have a working completion code in it. You will see a dummy code "completion code".
 +
 +This is the theory behind it: The completion code is connected to the human's GS player account and can only be used by this account. If you get the code from someone else, you can not mark a cartridge as completed. The test run and compilations will not create a valid useable code.
 +
 +Should you really desire to see a working completion code, this is how to get there:
 +  - Upload the cartridge to GS www.wherigo.com
 +  - Secretly publish the cartridge (invisible, not referenced in search engine)
 +  - Download this published cartridge with your own GS player account
 +
 +If you run the resulting *.gwc in the emulator things should work out as expected (I would not really do this because I have done it once and I now believe that it works. ;-)
  
 ==== Uploading your cartridge to wherigo.com ==== ==== Uploading your cartridge to wherigo.com ====
create_your_first_cartridge.1387930364.txt.gz · Last modified: 2013/12/25 01:12 by Boettchers