democartridges
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democartridges [2016/08/02 16:37] – [Completion Code Demo Cartridge] Boettchers | democartridges [2022/04/09 20:42] (current) – [Zone Control] Boettchers | ||
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- | ==== Cart: Printing Variables==== | + | ==== Cart: Talk to a character ==== |
+ | * Download (right mouse button, download as...): {{: | ||
+ | * Demo-Creator: | ||
+ | === Description === | ||
+ | This cartridge demonstrates how you position a character in a zone and how you can talk to the character. | ||
+ | === Content === | ||
+ | * Character Container (position) | ||
+ | * Character Commands | ||
+ | * Character Command Events | ||
+ | * Messages | ||
+ | |||
+ | ---- | ||
+ | ==== Cart: Printing Variables ==== | ||
* Download (right mouse button, download as...): {{: | * Download (right mouse button, download as...): {{: | ||
* Demo-Creator: | * Demo-Creator: | ||
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- | ==== Cart: Timer Demo Cartridge==== | + | ==== Cart: Timer Demo Cartridge ==== |
* Download (right mouse button, download as...): {{: | * Download (right mouse button, download as...): {{: | ||
* Demo-Creator: | * Demo-Creator: | ||
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* Display Timer Value | * Display Timer Value | ||
* Play Anywhere | * Play Anywhere | ||
+ | |||
+ | ---- | ||
+ | ==== Cart: Moving Zone ==== | ||
+ | * Download (right mouse button, download as...): {{: | ||
+ | * Demo-Creator: | ||
+ | |||
+ | === Description === | ||
+ | This demo features a moving zone that hunts the player. A timer is used to move the zone every 5 seconds. Customer LUA script (located under Cartridge/ | ||
+ | |||
+ | === Content === | ||
+ | * Moving zone | ||
+ | * Author script | ||
+ | * LUA commands | ||
+ | * Timer | ||
+ | * Earwigo variable names in LUA | ||
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- | ==== Container Zone Demo Cartridge==== | + | ==== Cart: Items inside items === |
* Download (right mouse button, download as...): {{: | * Download (right mouse button, download as...): {{: | ||
* Demo-Creator: | * Demo-Creator: | ||
=== Description === | === Description === | ||
- | This cartridge demonstrates how you can overcome a Wherigo problem with items inside items. | + | This cartridge demonstrates how you can overcome a Wherigo problem with items inside items. |
- | If you put your items **at the same coordinate**, | + | Why should |
- | If you put your items **inside** something, this has the functionality of putting them inside the item/ | + | You can **always** see items that have been placed in the player' |
- | + | If you want to activate and deactivate several | |
- | == The problem: == | + | |
- | + | ||
- | * You can **always** see items in your **inventory** | + | |
- | * you can see items **in zones** typically when you are **inside an active zone** | + | |
- | * you can **never** see **items inside items** (this is the problem) | + | |
- | + | ||
- | + | ||
- | == Possible | + | |
- | + | ||
- | Zones are a bit more versatile than what I have said above. You can actually choose when items will be shown to the player (there is a selection for Show Objects – e.g. “On Enter”). | + | |
- | + | ||
- | Here is my plan: | + | |
- create an invisible Zone (named ContainerZone) that will contain your items | - create an invisible Zone (named ContainerZone) that will contain your items | ||
- the position of this zone should be somewhere outside the real world cartridge play area to avoid confusion | - the position of this zone should be somewhere outside the real world cartridge play area to avoid confusion | ||
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- activate the ContainerZone when you need to see the items | - activate the ContainerZone when you need to see the items | ||
- | There is a catch with this trick. Items will show up but they will be more or less far away from the player | + | There is a catch with this trick. Items will show up but they will be more or less far away from the player. You have to create a story that makes this plausible (consider working with a Tardis instead of a box. This should make it easier to explain the distance issue ;-) ) |
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* Items in Items | * Items in Items | ||
* Visibility of items inside zones | * Visibility of items inside zones | ||
+ | |||
+ | ---- | ||
+ | ==== Cart: Zone Control==== | ||
+ | * Download (right mouse button, download as...): {{: | ||
+ | * Demo-Creator: | ||
+ | === Description === | ||
+ | This cartridge uses function calls to activate and de-activate multiple zones. The player can select any zone. Once he is inside the zone all other zones will become unusable (inactive). If the player leaves the zone all unvisited zones will become available again. | ||
+ | === Content === | ||
+ | * function call | ||
+ | * function parameter | ||
+ | * Set value | ||
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democartridges.1470148679.txt.gz · Last modified: 2016/08/02 16:37 by Boettchers