first_adventure
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first_adventure [2011/08/06 23:54] – [Moving Zones] boettchers | first_adventure [2015/02/08 12:06] (current) – [Required File Download] Boettchers | ||
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====== Preliminary Concerns ====== | ====== Preliminary Concerns ====== | ||
+ | ===== Target Group ===== | ||
+ | |||
+ | If you want to know why this page was created read [[first_adventure_targetgroup|the details here.]] | ||
+ | |||
+ | If you want to do more than this basic cartridge read [[create_your_first_cartridge|the tutorial.]] | ||
===== Re-use of tutorial information ===== | ===== Re-use of tutorial information ===== | ||
- | Approximately 50% of the instruction on this page is a copy from the tutorial. This page is provided to give you an extremely quick start without bells and whistles. If you want to know more, start to use [[create_your_first_cartridge|the tutorial]]. | + | Approximately 50% of this page has been copied |
===== Required File Download ===== | ===== Required File Download ===== | ||
- | This quick start is based on the cartridge FirstAdventure **that you can download [[http:// | + | This quick start is based on the cartridge FirstAdventure **that you can download [[http:// |
====== The Wherigo Concept ====== | ====== The Wherigo Concept ====== | ||
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In the above example 6 zones are created on the map and the human player (black) is walking from zone to zone to solve the cartridge. You can see that some zones are already visible to the human player (they are marked in green), other zones (marked in orange) are still hidden from the human player. | In the above example 6 zones are created on the map and the human player (black) is walking from zone to zone to solve the cartridge. You can see that some zones are already visible to the human player (they are marked in green), other zones (marked in orange) are still hidden from the human player. | ||
- | The human player can use his GPS or PDA to navigate to a visible (green) zone. Our human player is currently on the way to zone 3. This zone might contain a puzzle, an interaction or a clue that activates zone 4. | + | The human player can use his GPS, Smartphone |
Zone 4 will then enable zone 5 and the player can continue his quest. Once zone 5 is visible, the human player can locate it on his screen and walk towards it. He navigates from zone to zone until he reaches his final target (zone 6). This is where the cartridge depicted above will end. | Zone 4 will then enable zone 5 and the player can continue his quest. Once zone 5 is visible, the human player can locate it on his screen and walk towards it. He navigates from zone to zone until he reaches his final target (zone 6). This is where the cartridge depicted above will end. | ||
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{{: | {{: | ||
- | Once you log in for the first time, you'll be presented with an almost blank page with your username and three options ([[Log out]], [[Manage Cartridges]], | + | Once you log in for the first time, you'll be presented with an almost blank page with your username and three options ([[Log out]], [[Manage Cartridges]], |
===== Restoring the cartridge ===== | ===== Restoring the cartridge ===== | ||
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* In the " | * In the " | ||
- | * Use the **Browse** button to locate the file FirstAdventure.txt on your computer | + | * Use the **Browse** button to locate the previously downloaded |
* Click the **Submit** button to send your request to the server | * Click the **Submit** button to send your request to the server | ||
* The cartridge FirstAdventure is now in your list of cartridges | * The cartridge FirstAdventure is now in your list of cartridges | ||
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In order to test the cartridge you have to compile the cartridge. Use the indicated settings and click the Submit button. You will be asked to save a file (FirstAdventure.gwc) on your computer. Select a subdirectory that has no accented characters in the path (you can e.g. use c:\earwigo) and save the file. | In order to test the cartridge you have to compile the cartridge. Use the indicated settings and click the Submit button. You will be asked to save a file (FirstAdventure.gwc) on your computer. Select a subdirectory that has no accented characters in the path (you can e.g. use c:\earwigo) and save the file. | ||
- | Now you have to leave Earwigo for a while and start the Groundspeak | + | I suggest |
+ | |||
+ | You can also install the older Groundspeak emulator but that takes more time because you will have to apply several fixes that the community has come up with to keep it alive. If you choose to use the Groundspeak emulator, use [[tips_and_tricks# | ||
===== Changing the cartridge (Edit)===== | ===== Changing the cartridge (Edit)===== | ||
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{{: | {{: | ||
- | This [[edit cartridge]] screen is probably where you'll spend most of your time in Earwigo. Have a look at the cartridge and try to modify the cartridge to your needs. | + | This [[edit_cartridges| Edit Cartridge]] screen is probably where you'll spend most of your time in Earwigo. Have a look at the cartridge and try to modify the cartridge to your needs. |
==== Moving Zones ==== | ==== Moving Zones ==== | ||
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===== Changing Events ===== | ===== Changing Events ===== | ||
- | LUA is an event driven language. Progress is made in the cartridge by linking events together. For your first cartridge I have done this for you. Each time your human player enters a zone an event will be triggered. This event displays the next zone, displays | + | LUA is an event driven language. Progress is made in the cartridge by linking events together. For your first cartridge I have done this for you. Each time your human player enters a zone an event will be triggered. This event displays the next zone, displays |
I assume you will have some trouble to follow the program structure at the beginning. Try to do it this way: | I assume you will have some trouble to follow the program structure at the beginning. Try to do it this way: |
first_adventure.1312667688.txt.gz · Last modified: 2012/07/09 23:43 (external edit)