Table of Contents

Tasks **Under Construction**

Back to Tabs List.

(Note1: picture showing the tab for Tasks should go here)

(Note 2: this page has no content, just the formating)

(Note 3: I have copied / pasted the information below from the WherigoBuilder Wiki… just so we have a starting point here! It is currently clunky and not well organized, but at least it's a start. I'll try to fix it up later today (July 27))

Tasks Tab in the Builder

What Makes a Task? Major, visible characteristics include the following. A brief, unique name. This serves to identify the task to the player. It appears in several places, including the task list.

List

To add or edit a task, begin by choosing Tasks from the left sidebar. This will display a list of existing tasks. To the right of this list, there is a second list of events. When you select an entry in the main list, the events corresponding to the state, status and correctness changes for that task appear in the second list.

Scripts can also be added, edited and deleted from the Task dialog, on the Events tab, as you add or edit the task.

When you add or edit a task, you will be asked to provide the following information.

Properties

(Explanation of properties tab)

Name and Description

Media and Icon

Active, Visible

Each task has four properties. In the builder, you can set an initial value for each of these. You can also change each property from script during game play. In addition, all of the properties except visibility have an associated event which fires when the property value changes.

Complete and State

Events

(An explanation of events associated with the task)

SetActive

SetComplete

SetCorrectState

Click